Students inspired by Zuru competition

Ella Taylor (front) with the winning Zuru entry, and (back) second-placed Beeboe creators Bella Illston, Sophie Waddell and Ashleigh Stuart. Absent: Leith Anderson.

Months of work on a school project creating a children’s toy has paid off for two Year 9 students at St Peter’s School, who were awarded first place, along with a $500 and a prize pack to share, in the Zuru Toy Development competition.

“We were just happy to get short listed, we didn’t think we would win,” said Ella Taylor, who along with her friend Leith Anderson created an interactive collector’s board game dubbed Escape from Planet Mars.

“It’s just a really great experience and gives you an insight into business and the toy industry,” said Leith. “We enjoyed making it, we faced a lot of challenges, staying up late…”

The two girls are boarding students together, and it was Ella that first conceived the board game idea in the middle of the night. “I was just lying there and came up with it, and then I woke Leith up and then we started making it,” said Ella.

“She still wakes me up at night with new business ideas,” Leith laughed.

The girls put the board together using second hand items, including a spring from their original idea for trampoline shoes, which didn’t quite work out. “It’s like a strategy game that has collectables,” Ella explained.

The girls were selected to present their idea to the Zuru headquarters in China, Skyping with ex St Peter’s student Anna Mowbray, who founded the company along with her brothers Nick and Mat. They said they were very impressed with the girls’ approach.

Year 10 students Ashleigh Stuart, Bella Illston and Sophie Waddell were named second in the Zuru competition, sharing between them a prize pack and $300 cash.

“The whole thing was a really great experience. Getting an understanding of the toy industry was really interesting, and Zuru really helped, they gave us a lot of feedback,” said Sophie Waddell.

The girls created fidget toys named Beeboes – collectable character balls that seamlessly move about on their own, using a magnet on the underside of a surface to move a toy on top.

“When I was younger we always had magnets around our house and I noticed when I would play with them that you could use the magnets through your hand,” explained Ashleigh. “So we developed this idea together with a trial and error of ideas.”

“It was a great learning experience,” said Sophie.

More Recent News

Libraries – ‘more than books’

The man helping take Waipā District Libraries’ public services into the age of technology has been nuts about computers since he was about four. Now in his late 20s, Joe Poultney is a self-confessed techno-nerd…

Fears over waste plan

The proposal to build a waste to energy plant in Te Awamutu is the antithesis of all the district stands for, says Waipā mayor Susan O’Regan. O’Regan appeared before an independent Board of Inquiry in…

Five councils take the plunge

Ōtorohanga District Council led the way last week as the first of five councils to decide to hand its drinking and waste water over to a council-controlled water authority. Ōtorohanga councillors voted to join stage…

Brilliant bare necessities

The deft hands of a veterinary surgeon and scientist are the same hands that have crafted the brilliant costumes for the upcoming St Peter’s Catholic School production of The Jungle Book. The three performances in…